I'm an artist, teacher, creative technologist and musician living in Brooklyn.
I recently graduated from Parsons with an MFA in Design & Technology, where I focused on creating generative work across print, screen, and sound. Most recently I showed the audiovisual installation Undulating Plain at the Visual Studies Workshop's LOOPS festival in Rochester, NY.
In my professional life, I've worked at places like Cramer-Krasselt as a Creative Technology Director, Leo Burnett as a Lead Front-End Developer, and Groupon as a Technical Lead. Across these roles I've been responsible for delivering code, interaction design, product management, digital strategy and creative concepts. Although I wear many hats I've consistently made the time to deep dive into projects and take ownership of them, whether that was designing a sitemap and wireframes for a consumer-facing marketing site at C-K, or building internal-facing API's and tools that consume them at Groupon.
I also enjoy speaking and writing. I've spoken at Chicago Art and Code Club (on "Writing a Modulator Library for Processing" and "Modeling the Natural World in C++ with Cinder"), and I'm a co-author of an article on "How to Build a Connected Real-World Experience" coming out in the Journal of Digital and Social Media Marketing in November. I also spoke about connected social experiences at Social Media Week.
Over the last five years I've created a range of work across different media. Below are examples of sound art, screen-based installation art, interaction design and web development.
A long form sound piece built using the technology and data of visual FX simulation. (Fall 2018)See More
A body of work ranging from emergent audiovisual installations to generative chromogenic prints. (Spring 2018)See More
An exploration into the use of emergent principles to tell new stories, using the context of classic 8-bit videogames.See More
Commissioned as a guest sound artist and audio programmer for an interactive sculpture awarded the DePaul University Design Impact Grant.See More
An Internet of Things-inspired prototype that went on to be featured in Social Media Week and the Journal of Digital and Social Media Marketing.See More
I used Twine to make a simple text-based space game, and used my skills as a coder to make it more dynamic.See More
Contributed to experience design and digital creative direction while employed at Cramer-Krasselt.See More
While at C-K we prototyped several interactive-yet-not-digital print ideas for our client Brightline.See More
Led interaction design and information architecture on this project for Cramer-Krasselt's Milwaukee office.See More
I released my debut EP of deep, textural dub-techno as OVC – with German label Telrae.See More
This performance was the product of a week-long workshop in Helsinki to build a custom video synthesizer in OpenFrameworks.See More
Created a standalone Arduino video synthesizer as a proof-of-concept at the School for Poetic Computation.See More
From 2008 to 2013, I experimented regularly with coding visuals in Processing and OpenFrameworks when performing as a VJ.See More
Prototyped, refined, and ultimately led a development team to build a real-time sales app for Groupon.See More
I enjoy presenting to both technical and non-technical audiences. Here I've featured some presentations that were open to the public, but I also regularly spoke and sold work to current and potential clients while at Cramer-Krasselt.
Talk given at Social Media Week, November 2015
UX Strategist Max Morein and I used our experiences selling and speaking about socially-informed physical objects (aka "the social internet of things") at Cramer-Krasselt to inspire marketers to create their own products and experiences.Read on Slideshare
Talk given at the Chicago Art and Code Club, January 2013Read on Slideshare
Talk given at The Chicago Art and Code Club, August 2011Read on Slideshare